![]() In the second row, there should be 1 gold ingot in the first box, 1 stick in the second box, and 1 gold ingot in the third box. In this first row, there should be 1 gold ingot in the first box and 1 gold ingot in the third box (the second box should be left empty). When making powered rails, it is important that the gold ingots, the stick, and the redstone dust are placed in the exact pattern as the image below. To make powered rails, place 6 gold ingots, 1 stick, and 1 redstone dust in the 3x3 crafting grid. In the crafting menu, you should see a crafting area that is made up of a 3x3 crafting grid. Open the Crafting Menuįirst, open your crafting table so that you have the 3x3 crafting grid that looks like this: Height in blocks the mob will look for land to move towardsĭistance in blocks within the mob considers it has reached the goal.1 Redstone Dust How to craft Powered Rails in Survival Mode 1. The distance in blocks it will look for land to move towards Height in blocks the mob will look for water to move towardsĪllows the mob to move back onto land when in water. The distance in blocks it will look for water to move towards The interval in which a sound will play when active in a 1/delay chance to kick offĪllows the mob to move back into water when on land. Time in seconds the mob has to wait before using the goal againĪllows the a mob to become scared when the weather outside is thundering 参数 类型 The radius (in blocks) of the knockback effect. The delay after which the knockback occurs (in seconds). 参数 类型Īllows the mob to perform a damaging knockback that affects all nearby entities. The distance in blocks it will look for a mob to followĪllows the mob to move back to the position they were spawned. The distance in blocks this mob stops from the mob it is following List of entity types that this mob can follow in a caravanĪllows the mob to follow other mobs. Number of entities that can be in the caravan The distance in blocks this mob will stop from its owner while following itĪllows the mob to follow mobs that are in a caravan. The distance in blocks that the owner can be away from this mob before it starts following it The distance in which the mob will proceed past the village bounds The time the mob will stand around 'searching' for POIs Trigger to fire when the mob eats a block of grassĪllows a mob to explore the outskirts of a village 参数 类型 The filters to use when determining if this potion can be selected. The percent chance (from 0.0 to 1.0) of this potion being selected when searching for a potion to use. Each potion entry has the following parameters: List of entity types this mob considers a threat to the villageĪ list of potions that this entity can drink. ![]() This has a 1/interval chance to choose this goalĪllows this mob to breed with other mobs. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spotĪ random value to determine when to randomly move somewhere. ![]() A value of 0 will have the mob check every block within range in one tickĭistance in blocks within the mob considers it has reached the goal. The number of blocks each tick that the mob will check within it's search range and height for a valid block to move to. Height in blocks the mob will look for turtle eggs to move towards The distance in blocks it will look for turtle eggs to move towards Movement speed multiplier of the mob when using this AI Goal The range of time in seconds this mob will stare at the player holding a food they like, begging for it If true, visbility between this entity and the mob type will not be checked. 1.0 means keep the regular speed, while higher numbers make the running speed fasterĭetermines how likely it is that this entity will stop avoiding another entity based on that entity's strength 1.0 means keep the regular speed, while higher numbers make the walking speed faster If true, the mob has to be visible to be a valid choiceĭetermines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any moreĭistance in blocks within the mob considers it should stop fleeing. A value of 1.0 means the speed is unchanged Maximum distance this mob can be away to be a valid choice 版本:1.12.0.28 目标AI minecraft:behavior.avoid_mob_typeĬonditions that make this entry in the list valid
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